When considering development of a new technology, it is important to account for the wants and needs of the target audience. Two day-long workshops were performed to explore the concept of audio device orchestration鈥攗sing multiple connected, synchronised devices to create or augment a media experience鈥攚ith 16- to 18-year-olds. The workshops utilised a variety of ideation techniques including warm-up exercises, idea generation exercises, and co-creation of prototypes. A thematic analysis was performed on the outputs to explore the participants鈥� attitudes to audio technology and device orchestration. The results suggested a strong desire for positive application of technology and content, focusing on issues such as wellbeing and togetherness. The results match closely with previous research on values for digital wellbeing.
This paper was originally presented at the 148th Convention of the Audio Engineering Society (AES) and is also .
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